CREATE A TRIPLE-A GAME IN UNREAL
May 20, 2020
4 minutes
Okay! We are set to make a game. We know what the premise is, we have our equipment ready and a good environment to work in, so what’s next? Jump in and start modelling? No! Hold your horses there. As discussed before the key to success is planning, and to that end we need to set out a few things before we begin the actual construction phase.
We need to decide what path the player will take, what obstacles they should encounter, whether there are any shortcuts and the all-important mechanics of the gameplay. However, before we start we need to set the tone. What does the player’s in-game environment feel like, are there any notable visual cues to allow them a sense of
You’re reading a preview, subscribe to read more.
Start your free 30 days