WHATEVER HAPPENED TO: SIMCITY
Apr 16, 2020
3 minutes
Words by Nick Thorpe
Though simulation games of its ilk are generally considered to be best suited to computers, this game found an appreciative audience on consoles as the work done on the conversion was carefully targeted at its new market. The strength of the original city-building idea from Maxis still forms the core of the SNES version, but Nintendo’s expertise in console game design resulted in a variety of additions that made the game more suitable for its new format. By adding bank loans and the
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