The History of Animals Crossing
Few companies can turn failure into a success story quite like Nintendo. Whether it’s the Wii U games that tanked on release but are suddenly must-have games on Switch, or turning the fortunes of the laughed-out-of-town DS around almost overnight and growing it into one of the most successful handhelds ever, the Midas touch is very real. Even in its darkest hours, Nintendo has proven itself capable of coming back better than ever, and this story begins with what, in hindsight, has to be seen as one of the greatest misplays in the company’s history. Whether through stubbornness, legal landmines, reliance on existing expertise or something else entirely, the N64 was the only console of its generation that wasn’t riding the CD wave. But as the benefits of this new medium came to light and close partners started taking their games to platforms where they could both expand their horizons and mass-produce products for less, Nintendo reluctantly reached for the ‘conform’ button. Well, sort of.
So botched was the Japan-only 64DD disc add-on for the N64 that it warrants further discussion. The add-on was announced before the N64 itself even shipped, and offered support for a magnetic disk solution that could only offer 10% of the capacity of a CD. The promise of cartridge load times with disc capacities and internet connectivity was ahead of its time in terms of vision, but by the time of its arrival in December 1999 it was decidedly behind it in execution, and the 64DD ended up with just
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