Edge

Star Wars: Republic Commando

Developer/publisher LucasArts Format PC, Xbox Release 2005

On day 367 of the Clone Wars, in a ghost ship drifting through the Chaykin Cluster, a genetically engineered soldier trips over the shaft of a lightsaber. “An elegant weapon for a more civilised time, eh,” he sneers. “Well guess what? Times have changed.”

There’s a punk nihilism to the clone soldiers, built to back up the Jedi but with no attachment to their history or values. And there’s an almost wilful disconnection from the romance and spiritualism of mainline Star Wars in Republic Commando, which takes place far from any ideological struggles between good and evil. Its world exists entirely within the confines of a clone’s helmet, and concerns the missions of a single squad. It’s military and not moral strength that wins the day.

It was a strange idea in 2005, though perhaps less so than it seems today. Back then, had been a surprise smash on the nascent Xbox Live, and tactical shooters were briefly considered a commercial proposition. Gearbox to critical acclaim, and then a sequel seven months later. The following year, would find a balance between unforgiving squad tactics and all-out action, earning an 8 and becoming the fastest-selling 360 game of its time.

You’re reading a preview, subscribe to read more.

More from Edge

Edge7 min read
Vampire: The Masquerade – Bloodlines
Developer Troika Games Publisher Activision F ormat PC Release 2004 Being the first developer outside of Valve’s walls to make a game in the Source engine, and releasing the results the same day as Half-Life 2, is certainly one way to guarantee a p
Edge1 min read
Getting Medieval
We can’t help but wonder. Did the name come first? Or did Ground Shatter come up with the concept for a fantasy-themed follow-up to 2021 deckbuilder Fights In Tight Spaces and picked the most natural title from there? Either way: bravo. Hats off, too
Edge2 min read
Play
Doronko Wanko PC Bandai Namco’s New Employee Training Project is a scheme wherein the publisher’s incoming staff are encouraged to work on smaller titles to hone their skills before being moved onto larger projects. Three games from this year’s progr

Related Books & Audiobooks