C Magazine

Consumption

Letting your creations fly

At the forefront of my own creative pipeline, interactive fiction games serve as a vehicle for the presentation of a story. They make up the skeleton that holds all the components together and dictate how that story will grow and develop. If I think too closely about what “makes” something a game while developing one, it’s like setting an undefinable finish line for a project. One can contemplate and contextualize, something I do a lot myself, but at the end of the day I try to leave this question, what makes or what doesn’t make a game, for the post-mortem of a project in order to allow a creation to live, breathe and then die.

Building a sustainable future for games

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