CREATE REAL-TIME FIRE WITH NOTCH
AUTHOR
Ryan Barth
Ryan Barth is a professional motion designer who is also a technical product specialist at Notch. He has been an integral part of user support both online and on location, assisting some of the biggest and most exciting shows in the touring industry, including U2, Foo Fighters, One Direction and Frozen on Ice.
Over the last few years, there’s been an increasing focus on real time, with modern GPUs enabling ray tracing for increased visual fidelity, making real-time engines more capable than ever.
Alongside this, there has been a growing need for more artist-focused tools that allow designers the flexibility they require to create anything they can imagine, without the need for code. Notch is an accessible, real-time content-generation For all tool which is used for anything from visuals for live tours and film, to fixed installs and interactive experiences.
In this tutorial, we will explore how to create realistic-looking, real-time fire effects using Notch.
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01 THE USER INTERFACE
Before diving into making the scene and importing assets, it’s worth doing a quick summary of the Notch user interface for anyone who is unfamiliar with the tool. In this tutorial we will only be dealing with four panels, so let’s quickly go over them.
The viewport is where you’ll view your scene, fully lit and rendered in real time. You can see the ranges and bounds of nodes, and move them around in the 3D space to place them in the scene using the on-screen handles.
The nodegraph is where most of the scene building comes together. New nodes can be added from the node list on the right, and then connected together using a
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