PC Powerplay

Doom Eternal

“You’ll see the effects of your attacks on the monsters’ bodies.”

DEVELOPER ID SOFTWARE • PUBLISHER BETHESDA SOFTWORKS • DUE 2019 www.bethesda.net

It’s called the ‘Meat Hook’: a pair of spikes that sit under the barrel of the shotgun. When fired, it rockets forward on a chain, attaching to demons and letting the player pull themselves to their target. The possibilities of new movement options and combo attacks are already tantalising in Doom Eternal, and it doesn’t even come out until next year.

The sequel to id’s Doom reboot was announced at E3 with a brief teaser but it was officially revealed in August at QuakeCon with long, unbroken minutes of carnage-filled in-game footage. Throughout the weekend of QuakeCon, at panels and interviews, id Software’s executive producer Marty Stratton and creative director Hugo Martin laid out Eternal’s new features like the Meat

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