Making a scene
Dec 10, 2018
3 minutes
By XALAVIER NELSON JR
You might assume that cutscenes are a simple piece of game development, without all that pesky interaction. This is not the case. In fact, examining the production process for cutscenes reveals a messy truth underlying most games – the inherent risk accompanying their nonlinear development.
“For us, the cutscenes were written months before the gameplay was finalised, so we were writing these cinematic beats of high tension and emotional fulfillment... when
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