PC Powerplay

Dusk

DEVELOPER DAVID SZYMANSKI • PUBLISHER NEW BLOOD INTERACTIVE https://jefequeso.itch.io/

I was just about hip-deep in corpses and spent shotguns shells when I read the writing on the wall. Scrawled in blood, a message: ‘Don’t go in the ruins.’ I heard a raspy noise behind me. It wasn’t quite an animal sound, but it wasn’t human, either. I turned and found something much worse than a bad guy. A closed door marked Ruins Access. The raspy breathing came again from just behind it. I felt an actual chill run down my back.

Dusk is a homage to late 90s corridor shooters like Doom, Quake and Half-Life. It’s also a love letter to weird cultist horror films like The Hills Have Eyes and Deliverance. More importantly, it’s great.

Waking up hanging from a meathook is at least the third-worst way to wake up. At the beginning of Dusk, I’m meathooked, trapped

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