Resident Evil 2
DEVELOPER CAPCOM • PUBLISHER IN-HOUSE www.residentevil2.com
One of the most remarkable things about this Resident Evil 2 remake is that it makes zombies — the slow, shambling, groaning kind — exciting again. The undead in this game are incredible, horrible things: shuffling lumps of bloody meat who batter down doors, tumble through broken windows, and lunge hungrily from the shadows. They’re physical, clumsy, and an absolute joy to kill — if you have the ammo to spare.
Shoot a leg off and they keep coming, dragging themselves along the floor, reaching at you with pale, clawing hands. Turn a corner, and as the beam of your flashlight catches their glassy white eyes they screech and trudge towards you, arms outstretched, jaws slung with glistening blood. They don’t sprint or explode or sprout thrashing parasites like they do in newer Resident Evil games: They just moan and lurch
You’re reading a preview, subscribe to read more.
Start your free 30 days