PC Powerplay

Destiny 2: Shadowkeep

DEVELOPER BUNGIE • PUBLISHER IN-HOUSE bungie.net

It was a mistake to refer to Destiny 2 and its ilk as ‘games-as-a-service’. ‘Service’ implies consistency and a smooth user experience. Destiny 2 is something else. Destiny 2 is games-as-an-infrastructure – a subway system that gradually builds into something bigger and more sprawling; that needs to be constantly maintained; that will sometimes keep you waiting because such projects are complicated and the people running them can’t do everything at once.

With Shadowkeep, Bungie is redrawing the map. The expansion adds a revitalised tourist destination – the Moon, returning from the first Destiny with

You’re reading a preview, subscribe to read more.

More from PC Powerplay

PC Powerplay1 min read
Medieval Wordcraft
This exchange happens every time you make a new social bond. “Thou” is a subject, not an object. This should be either “I am thee,” or in archaic English, “I am you”. “Thou art” is perfect. But again, “I” is not an object, even in medieval times. Thi
PC Powerplay2 min read
Trailer Analysis
1 The trailer opens with a shot of a withered arm dangling from a cracked, round egg. This is Miquella’s cocoon. Found in Mohgwyn palace deep beneath Caelid, it’s through this cocoon players will access the Land of Shadow. 2 This area with the graves
PC Powerplay1 min read
Shoe-in
Before WASD and mouseaiming became the norm, there were all sorts of crazy control schemes for first-person games, and in that light Neural Parasite’s isn’t too bizarre. You move with your feet – by which I mean you click on a pair of on-screen feet,

Related Books & Audiobooks