THE MAKING OF 3D SPACE WARS
Sep 05, 2019
3 minutes
Words by Rory Milne
By the early Eighties, a decent living could be made from making computer games, and although commercial programmer Steve Turner didn’t immediately leave his salaried job when he found this out, he did commit his spare time to testing the waters.
The fledgling game developer’s first project was influenced by popular coin-ops of the early Eighties, with the twist being that it would be depicted in 3D. “I liked shoot-‘em-ups in the arcades, so games like Galaxian were
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