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TAKE A WALK ON THE WEIRD SIDE

Everything now makes sense. After years of gallivanting around the world meeting developers, film directors, actors, and musicians, Hideo Kojima’s grand tour has been put into context. At Gamescom he said Death Stranding is about questioning how we connect, “how we network”. It’s what he’s spent all this time doing, and what we will ultimately be doing in the game.

The game director’s big new thing, the PS4-exclusive Death Stranding, is about making connections, and the journeys we take to create those links.

In the game this comes down to walking, travelling across the near-future American continent delivering packages. But that simple, mechanical grind hides what Kojima really wants to explore: how we, as players, as a community, interact, connect, and network. Death Stranding is about walking, but also so much more.

We’re getting ahead of ourselves, as is always the way with a new Kojima game. In our behind-closed-doors presentation we’re treated to some hard facts about the game, and it puts three years of

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