MEET YOUR NEMESIS (AGAIN)
STARRRRRRSSSSS!” If you switched on a PlayStation in 1999 the drone of Nemesis gurgling and growling this word would have given you sleepless nights. It was the sound of something terrifying lumbering just out of view; a noise heralding a near-fatal confrontation with one of videogames’ greatest adversaries. And he’s back, with “STARRRRRRSSSSS” in his eyes.
“Like Resident Evil 2, Resident Evil 3 is a reimagining,” confirms producer Peter Fabiano. “We will be keeping to the essence of the original story and characters, but adapting to modernise the game as if it were being made today.”
“THE TEAM ARE EAGER TO MAKE NEMESIS EVEN MORE TERRIFYING.”
This means the core gameplay and ideas from Capcom’s classic threequel are being piped through the fantastic RE Engine, which can turn the shadow of an armchair into a jump scare. The camera is again slung over the shoulder of the returning hero – Jill
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