SketchBook QUICK DIGITAL SKETCHING SKILLS
Aug 09, 2019
4 minutes
I always wanted to draw my imaginary creatures as realistically as possible, but also as quickly as possible. While these goals may seem contradictory, after much trial and error I developed a method that produced decent results. I broke down the drawing process into stages based on their visual properties, similar to render passes used in 3D modelling.
My method involves following a specific order, drawing every stage on a separate layer. This enables me to add detail to the creature with every step, and each stage builds on the previous one. In the real world, the final look of every object is a composite of various effects,
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