Edge

Nowhere Prophet

The secret of a good Roguelike, or any run-based game, is that reaching game over – taking a killing blow, losing your final unit or plunging the world into darkness – can actually be a highlight. It’s a chance to reflect on what you did wrong and hash out plans that will surely guarantee victory next time. The tragedy of Nowhere Prophet, a card game essentially locked into ‘ironman’ mode, is that it makes losing no fun at all.

Which is a shame, because there’s a lot to like here. You lead a caravan of survivors across Soma, a postapocalyptic wasteland. Yes, another one – but where differs is that, alongside all the usual Mad

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