Post Script
Chainsaw takedowns aside, the first Gears Of War was unusual among shooters both for the richness of its fantasy world’s history, and its ability to convey the bulk of that history via its architecture. Even today, its grubby, collapsing urban backdrop is a spellbinding blend of building traditions: the heyday of European empire joined at the hip to the heavy-metal machinery of fascism.
One of the quieter achievements of is to explore the history players have hacked out for themselves all that history, with many chapters set in locations familiar from has become the basis for a small wasteland ecosystem, picked clean of minerals and fat by refugees. One of the non-combat sections takes you through a village in the shadow of its wilting, cloud-wreathed skeleton, a place festooned with knick-knacks fashioned from pieces of Riftworm bone; sadly, you don’t get to explore the carcass itself, though we have a feeling the game’s DLC might change that.
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