DISPATCHES FEBRUARY
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an SN30 Pro+ controller, compatible with PC and Switch, courtesy of 8BitDo
Eyes on the prize
I think Death Stranding makes a whole lot more sense if you try to not read it as a delivery simulator like you did in your (p)review (E339). The format of the game seems so familiar, there are enemies and quests and an open world, that one can very easily think it’s a game around making deliveries – with questionable gameplay around it! The balancing of cargo is cumbersome, the stealth bits are little more than a nuisance on your way, trudging through the landscape is repetitive, the BTs don’t offer interesting tactical choices…
But the game still works as intended: everything serves the function to make you care about those deliveries. It’s not about the deliveries, it’s about you caring about them.
“What makes an interesting game is
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