3D World

DEEP INTO THE FIRE

Due to the quantity of volumes in each shot on we had to composite every shot using Nuke’s Deep feature. With Deep, renders don’t need to have hold-out mattes because these will be created in the compositing phase. Deep data is, however, extremely large and cumbersome. My first rule when using Deep for compositing is, therefore, to use Deep tools quickly and exit as soon as possible. If you’re just compositing in Deep for holdouts then it’s best to pre-comp all the holdouts and

You’re reading a preview, subscribe to read more.

More from 3D World

3D World2 min read
Pro Camera 2D
PRICE £35/$45 | DEVELOPER Luís Pedro Fonseca WEBSITE www.procamera2d.com Orthographic and perspective cameras Forward focus Rails for height level changes Pro Camera 2D is a modular camera plugin that provides one of the very best camera solutions fo
3D World2 min read
Can I Bake Maps In Nomad Sculpt?
Imagine you have a 3D model of a character in your software. You've painted details like the skin pores, fabric patterns, and even dirt smudges directly onto the surface. You may have even sculpted high-definition details too. Instead of calculating
3D World2 min read
Technique Focus
Based on the concept by Ningbo Jiang (artstation.com/artwork/xzVVRr) Software Maya, ZBrush, Substance 3D Painter, Marvelous Designer, Marmoset Toolbag Year made 2024 AAA-STANDARD CHARACTERS This project let me explore organic materials like leather a

Related