3D World

PART 6 HOW DNEG DOES… COMPOSITING

We’ve reached the end of this special six-part series covering several DNEG departments. It’s perhaps fitting, then, that one of the projects featured in this final insight – on how DNEG does compositing – is First Man, for which the studio was awarded an Oscar for Best Visual Effects.

We also break down how DNEG composited a range of stunning imagery for The Kid Who Would Be King, while the pro tips section provides insight on the studio’s fire compositing for Fantastic Beasts: The Crimes Of Grindelwald.

DNEG’s main compositing tools are, like most of the big VFX studios, based around Foundry’s Nuke. A major recent development at the studio is how they deal with lighting passes via a tool called AOVTree, aimed at improving the way artists work with multipass lighting by implementing a more structured framework, and enabling procedural changes. The idea is to be adaptable to the many moving parts of

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