RIG AND POSE A CHARACTER IN MASTERPIECE
AUTHOR
Martin Nebelong
Martin is a freelance artist living in Denmark, and has made it one of his trademarks to explore new frontiers in artmaking. He does this daily as the artistic director of MasterpieceVR. www.artstation.com/martinity
Since I started exploring VR 3D creation, I dreamt of the day where I would be able to do all steps of the creation process in VR. To me, it’s a more intuitive and fun process than its ‘old-school’ counterpart. And as VR as a platform is starting to mature, so are the tools.
You’re now able to not only sculpt and draw in VR with tools such as Oculus Medium, Gravity Sketch, Quill and MasterpieceVR, but you can also animate with Tvori, Quill and AnimVR. The latest new software is the recently released Masterpiece Motion, which enables you to rig/skin and pose most characters with minimal effort.
I work part-time for MasterpieceVR and have had quite some time to get acquainted with the software. In this tutorial I’ll briefly go over the creation of a character in VR using a combination of MasterpieceVR, Medium and a bit of Quill. I’ll also talk a bit about UV unwrapping and texturing.
I’ll then cover the process of rigging and skinning that character in Motion, and later I’ll pose the character. Finally I will talk a bit about the export workflow and setting up the scene in Blender.
01 CONCEPT
You’re reading a preview, subscribe to read more.
Start your free 30 days