SHOWCASE
Jun 19, 2019
3 minutes
GOD PAN
ARTIST
Baolong Zhang
SOFTWARE
Maya, ZBrush, Photoshop,
Unreal Engine 4
The biggest challenge that professional 3D artist Baolong Zhang faced on this project was creating the character’s photorealistic hair. “He’s got very curly hair that required a lot of attention,” explains Zhang. “I used ZBrush FiberMesh to create the main volume of hair, then the smaller hairs were hand-placed. The shorter facial furs were created with XGen in Maya.”
Throughout the project Zhang was inspired by the photography of Cristian Baitg Schreiweis, and he particularly enjoyed searching for further
You’re reading a preview, subscribe to read more.
Start your free 30 days