3D World

WORKING IN VIRTUAL REALITY

234 SCULPT ANYWHERE

ome of the most beneficial advantages VR sculpting has over traditional 2D methods is the capability to sculpt anywhere you want. This especially became helpful when designing cockpits for the game, . Traditionally, I would start off with painting a panoramic view of the cockpit in Photoshop. Afterwards, I would take that concept and block out the shapes in ZBrush or 3D Studio Max. Finally, I take the proxy model into the VR game and see how it looks. The problem with this method is that the translation gets lost from importing into different software and by the

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