TOP TIPS FOR CINEMA 4D
Jul 17, 2019
3 minutes
172 EDGE TO SPLINE
If you’re looking to create rivets along a seam, select the edge you need to populate with your object. In the toolbar, go to Mesh>Commands>Edge to Spline. This will create a spline from the selected path. Apply the spline to a MoGraph cloner by changing the Mode to Object and add the spline in the object box. Add your riveted object as a child of the cloner. Andy Lefton
173 USE VERTEX MAPS
When working in organic shapes, vertex maps are a good way to blend alpha maps for transparency.
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