3D World

SHOWCASE

CONSOLE CUBES

ARTIST

Johannes Larsson

SOFTWARE

Maya, Photoshop, Arnold,

Substance Designer

The Game Assembly art teacher Johannes Larsson began working on this image to practise rendering with Arnold, as well as learning how to create materials using Maya’s shader graph. He worked on and off during his free time for around two months. “What I found to be really iterative was using Substance Designer for the micro noise in the plastics and rubber on the different cubes,” Larsson tells 3D World. “With minimal work I could make noise to

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