PC Audio
Apr 26, 2018
4 minutes
Column: Martin Walker
My time with PC Audio started way back in the days of 8-bit computer games, when clients started to ask if I could compose music for their PC games, as well as for the Commodore 64, Amiga 500, and Atari ST machines I was already working with. At best, those early PCs could manage a beep, courtesy of a tiny buzzer on its motherboard whose voltage could be toggled high or low. So, for instance, if you wanted to produce an A440 squarewave (the only possible waveform!), you had to code a routine that sent the appropriate commands 440 times a second. Some PCs even had the luxury of a tiny loudspeaker
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