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Harness It: Invent New Ways to Harness Energy and Nature
Harness It: Invent New Ways to Harness Energy and Nature
Harness It: Invent New Ways to Harness Energy and Nature
Ebook68 pages15 minutes

Harness It: Invent New Ways to Harness Energy and Nature

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You can control the power of energy with your own two hands. In Harness It, you’ll invent a penny battery, a solar cooker, a trip wire, and many other energy harnessing contraptions. When it comes to inventing, your imagination has no limits!
LanguageEnglish
Release dateMay 1, 2019
ISBN9781496656513
Author

Tammy Enz

Tammy Enz holds a bachelor’s degree in civil engineering and a master’s degree in journalism and mass communications. She teaches at the University of Wisconsin-Platteville and has written dozens of books on science and engineering topics for young people.

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    Book preview

    Harness It - Tammy Enz

    Invent It: Harness It by Tammy Enz

    CONTENTS

    Cover

    Title Page

    Power Play

    Penny Battery

    Solar-Powered Marshmallow Roaster

    Natural Water Filter

    Hydroponic Garden

    Trip Wire

    Wind Turbine

    Hidden Message

    Glossary

    Read More

    Index

    About the Author

    Copyright

    Back Cover

    POWER PLAY

    Engineers and inventors are always looking for ways to use nature. They harness heat, light, and other kinds of energy in ways that improve people’s lives. You don’t have to look too far to find proof. The toaster you use harnesses electricity and heat energy. Your solar-powered calculator uses the power of the sun. But you don’t have to wait for someone else to build the next great invention. You too can harness light, electricity, and nature in amazing, inventive ways.

    THE SIX STEPS OF INVENTING

    Engineers and inventors follow a certain method when inventing. This method helps them build on their successes and learn from their failures. Inventors call the method’s steps by different names, but the basics are always the same. Follow these six steps to see how inventing works:

    picture

    1: PROBLEM

    Inventors usually start with a problem. Ask yourself—What problem am I trying to solve?

    2: PRINCIPLE

    Principles are basic rules or laws for how things work. Gravity is a principle that explains why a ball falls when you drop it. Friction is a principle that slows a ball down when you roll it across the floor. Ask yourself—What rules or laws

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