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UNBORED Adventure: 70 Seriously Fun Activities for Kids and Their Families
UNBORED Adventure: 70 Seriously Fun Activities for Kids and Their Families
UNBORED Adventure: 70 Seriously Fun Activities for Kids and Their Families
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UNBORED Adventure: 70 Seriously Fun Activities for Kids and Their Families

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UNBORED Adventure has all the smarts, innovation, and free-wheeling spirit of the original UNBORED and its 2014 spinoff, UNBORED Games, but with a fresh focus on encouraging kids to break out of their techno-passivity and explore the world around them--whether that's a backyard, a downtown, or a forest. Combining old-fashioned favorites with today's high-tech possibilities, the book offers a goldmine of creative, constructive activities that kids can do on their own or with their families. From camouflage techniques, survival skills, and cloudspotting advice to instructions on how to build an upcycled kite or raft, to using apps to navigate and explore, it's all here--along with comics that dive into the secret history of everything from bicycling to women explorers. A fun corrective to our over-anxious parenting culture, UNBORED Adventure encourages kids to become more independent and resilient, to solve problems and ask questions, and to engage with both their community and natural environment.

The original UNBORED is already a much beloved, distinctly contemporary family brand. Along with UNBORED Games, UNBORED Adventure extends the franchise in a handy, flexibound format so that the whole family can enjoy themselves indoors, outdoors, online, and offline.

*Los Angeles Magazine
LanguageEnglish
Release dateOct 6, 2015
ISBN9781632860972
UNBORED Adventure: 70 Seriously Fun Activities for Kids and Their Families
Author

Joshua Glenn

Joshua Glenn is cofounder of the web sites Significant Objects, Hilobrow, and Semionaut, and has authored and edited a number of books. Together with Elizabeth Foy Larsen, he writes a parenting column based on Unbored for Slate. He lives in Boston and has two sons, 10 and 13. @UnboredGuide

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    Book preview

    UNBORED Adventure - Joshua Glenn

    For the kids we grew up with, and their kids too.

    UNBORED’S ADVENTURE MANIFESTO

    by Josh and Elizabeth

    ADVENTURE-IZE!

    by Chris Spurgeon

    TOP 10 ADVENTURE SKILLS

    CAMOUFLAGE YOURSELF

    by Tony Leone

    ADVENTURE KIT ESSENTIALS

    BE PREPARED!

    Gulliver’s Travels excerpt

    by Jonathan Swift

    BEST EVER DYSTOPIAN ADVENTURES

    GET SET FOR ADVENTURE

    Q&A with Joshua Foer and Dylan Thuras

    PACK YOUR KIT

    GET DOWN, MR. PRESIDENT!

    FLOAT YOUR PANTS & OTHER SURVIVAL SKILLS

    • Flotation pants

    • Matchless fire

    • Emergency candle

    • Nature’s sleeping bag

    IMPROVISE A BEAN-SHOOTER

    SECRET HISTORY OF ADVENTURE GEAR

    A comic by Heather Kasunick

    MAP YOURSELF

    MAKE THE CUT

    KNIFE SAFETY

    SHARPEN YOUR SENSES

    • Sight

    • Touch

    • Hearing

    • Taste

    • Smell

    SURVIVAL ORIGAMI

    SURVIVAL ORIGAMI VISUAL GUIDE

    ORIENT YOURSELF

    • Navigating by night

    • Navigating by day

    READY TO GO!

    ADVENTURES CLOSE TO HOME

    by Catherine Newman

    TOP 10 INSTANT ADVENTURES

    BOTTLECAP BATTLES

    • London Calling

    • Potsy

    • Skully

    MAKE A MELTY

    MONSTER

    KAGOME KAGOME

    BEST EVER SPOOKY HOUSE ADVENTURES

    GO FLY A KITE

    LASHING KNOT

    WHAT ARE THE ODDS?

    ENGINEER A PLAYBORHOOD

    Q&A with Mike Lanza

    ADVENTURE IN YOUR OWN BACKYARD

    The Wouldbegoods excerpt

    by E. Nesbit

    MAKE & HIDE A TIME CAPSULE

    LEAF & FLOWER PRINTS

    SEW YOUR OWN DITTY BAG

    CRAFT A PARACORD BRACELET

    A SECRET HISTORY OF TREEHOUSES

    A comic by Mister Reusch

    CLIMB TREES

    BICYCLING MANIFESTO

    by Eben Weiss

    BIKE GEAR TOP 10

    PEDAL POWER!

    Q&A with Elly Blue

    SECRET HISTORY OF BICYCLES

    A comic by Heather Kasunick

    AFTER-DARK GAMES

    • Kick the Can

    • Firefly

    • Weeping Angels Tag

    SAFETY FIRST

    ASSASSIN GAME

    BEST EVER URBAN EXPLORATION APPS

    LAUNCH AN UPCYCLED RAFT

    HOW TO SURVIVE SUSTAINABLY

    The Swiss Family Robinson excerpt

    by Johann David Wyss

    TRASH NIGHT TREASURE HUNT

    by Tony Leone

    THROW SEED GRENADES

    • Clay seed grenades

    • Papier-mâché seed grenades

    • Eggshell seed grenades

    ROAM!

    PHONE HOME

    SHOOTIN’ CRAPS

    CRAPS ROLLS

    URBAN BINGO

    BINGO LINGO

    SURVIVAL SCIENCE

    by Liz Lee Heinecke

    • Drink from a tree

    • Warm up a snack

    • Purify water

    MY FAMILY’S 10 FAVORITE SCIENCE APPS

    READ THE CLOUDS

    CLOUDSPOTTING & WAVE WATCHING

    Q&A with Gavin Pretor-Pinney

    ADVENTURE SONGS

    • Canoe Song

    • Blow the Man Down

    • Captain James T. Kirk

    BAKE BREAD ON A STICK

    BEST EVER ADVENTURE MOVIES

    SINK OR SWIM

    The Black Arrow excerpt

    by Robert Louis Stevenson

    DANGER!

    MASSIVE OUTDOOR GAMES

    • Contraband

    • Posse

    HOT STUFF! COOK OVER A FIRE PIT

    • Build your fire pit

    • Grilled asparagus

    • Skillet nachos

    • Chicken shish kebab

    • Hobo corn

    • Campfire potatoes

    BANANA MELTS

    A SECRET HISTORY OF FEMALE EXPLORERS

    A comic by Mister Reusch

    MAKE SNOW GOGGLES

    GO OUTSIDE!

    EXPLORE THE NIGHT SKY

    RESOURCES

    ADVENTURE INDEX

    TEAM UNBORED

    CONTRIBUTORS

    DISCLAIMER

    The information contained in this book is for informational and entertainment purposes only. We have done our best to be as factual and accurate as possible, but we do not guarantee that any of the information contained in this book is correct or workable. Be responsible, exercise good sense, and take every safety precaution—not limited to the precautions that we suggest. Also, we do not advocate the breaking of any law.

    Note that when following our instructions, switching materials, assembling improperly, mishandling, and misusing can cause harm; also, results may vary.

    It is important that you understand that the authors, the publisher, and the bookseller cannot and will not guarantee your safety. Physical or mental harm is not intended so be cautious and use at your own risk. The authors and publishers expressly disclaim liability for any injury or damages resulting from the use (proper or otherwise) of any information in this book.

    RECIPES, FORMULAS, ACTIVITIES, AND INSTRUCTIONS IN THIS BOOK SHOULD BE FOLLOWED EXACTLY AND SHOULD NOT BE ATTEMPTED WITHOUT ADULT SUPERVISION.

    Because of the Children’s Online Privacy Protection Act (COPPA), most major websites are restricted to users 13 and older. We do not advocate lying about your age in order to access websites, games, apps, social media services, and anything else online mentioned or not mentioned in this book. Parents should not help their children lie about their age online; if underage children make use of Facebook, YouTube, Twitter, Instagram, or any other website, game, app, or social media service, including web searches, they should only do so via a parent’s account and with close parental supervision and collaboration.

    While the authors have made every effort to provide accurate Internet addresses at the time of publication, neither the publisher nor the authors assume any responsibility for errors, or for changes that occur after publication. Further, the publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.

    Here’s our Top 10 list of reasons for kids and grownups to take adventure seriously, whether it’s on a mountaintop or in your own neighborhood.

    1Adventure motivates you to develop valuable skills and expertise, from building a fire and reading a map to repairing a bicycle or making friends with complete strangers.

    2Adventure challenges you to navigate your way through unfamiliar terrain… and also to see possibilities (even in familiar terrain, like your own home or backyard) for exploration and excitement.

    3Adventure rewards you for careful advance planning. And then, when things don’t work out as you’d expected (they never do), it rewards you for adapting quickly and gracefully to the new circumstances.

    4Adventure teaches you to manage your fears, think rationally, ask good questions, and arrive at wise decisions—all in the space of a few moments.

    5Adventure is a game! One that you win by thinking on your feet, puzzling out the answers to difficult questions, and adapting as you go along.

    6Adventure yanks you out of your usual routine, offering you an opportunity to figure out what you’re good at, what makes you tick, and what kind of person you want to be. It reveals the same about your friends, too.

    7Adventure demands that you share your know-how with and listen carefully to others, respect differences in your companions’ ability and knowledge, and make crucial decisions democratically.

    8Adventure is a science! It’s a process of trial and error, formulating hypotheses and testing them… and, above all, learning from your mistakes.

    9Adventure is an opportunity to escape from parental control, and do your own thing in your own way. You’re on your own, responsible for yourself.

    10Adventurers are not only courageous, tough, and unflappable, but imaginative, unconventional, passionate, perceptive, and humorous. These character traits aren’t just valuable when you’re out on the trail, but in everyday life.

    ADVENTURE-IZE!

    By Chris Spurgeon

    So you want to be an adventurer?

    I’ve ridden a bicycle across America, tramped across England, and stood shivering in the middle of a swamp—at midnight—listening intently for the call of a rare bird. Big and small adventures like these have taught me several highly useful adventurer’s habits and attitudes.

    Keep it real

    I once knew a wilderness skiing instructor who spent his winters in remote areas where, if something were to go wrong, there was no possibility of anyone coming to his rescue. So he understood that no matter how eager he might be to ski over a distant mountain, or plunge down a super-steep slope, it was very important that he make smart choices along the way.

    Many wilderness accidents happen when intrepid but foolhardy adventurers psych themselves up to accomplish a goal that isn’t doable in a safe way. So whenever he’d come to a potentially dangerous decision point, my friend would ask himself the following question: If something goes wrong, can I get back to my car before dark? The ultimate goal of an adventure should be to return home from it safely. If you should happen to accomplish something amazing between the time that you leave home and return, that’s cool. But if you don’t, that’s cool too. There’s always next time.

    Build up your resilience

    Depending on the type of adventure you’re on, you might end up being hungry, thirsty, hot, cold, confused, miserable, angry, tired, anxious, maybe even scared. But wait! you say, I thought adventures were supposed to be fun? Here’s the thing: Being uncomfortable and discontented is often the price of admission to the world of adventure. If you prefer always to remain perfectly comfortable and content, then the adventurer’s life is not for you. However, I’ve learned from experience that the more adventures you have, the more resilient you get.

    The first time you take a long hike and return home hours after dinnertime, you might feel like you’re dying from exhaustion. But you won’t die—and next time you hike, you’ll remember that. It pays off to train ahead of time for big adventures: Taking short hikes and camping out in your backyard might not sound very exciting, but doing so will help get you accustomed to carrying a heavy pack and sleeping on the ground. Besides, training for an adventure can often turn into an adventure in itself; some people call this sort of thing a micro-adventure.

    Embrace failure

    What makes an adventure an adventure? The possibility of failure, that’s what. Having an adventure means that you might get temporarily lost, catch a cold, twist an ankle, or hate the weird food that you ordered. The key to any true adventure is risking just the right amount of failure—not too much, not too little. Neil Armstrong started off as a Boy Scout, a combat pilot in Korea, and an experimental test pilot; these experiences prepped him for his moon mission.

    I’ve had adventures messed up by everything from the flu to broken airplane engines, to an injured knee to a lost passport… even forgetting to set my alarm. In the narrow sense that things didn’t go precisely the way I’d planned, these adventures were failures. But when you’re an adventurer, in the words of MythBusters host Adam Savage, Failure is always an option! In each of my failed adventures, overcoming difficulties became part of the fun.

    TOP 10

    ADVENTURE SKILLS

    By Chris Spurgeon

    Adventure is about taking risks! But the more prepared you are for those risks, the better. My kids and I have found certain adventure skills particularly helpful.

    First Aid

    Your local Red Cross and other organizations offer basic lifesaving classes. Take one!

    Swimming

    More than two-thirds of the Earth is covered with water. So knowing how to swim can literally be a matter of life and death. Besides, swimming is fun.

    Open-mindedness

    Your own culture is not automatically the best or most interesting one. Keeping an open mind is the first step towards one of the greatest adventures the world offers: travel to other lands.

    Getting around

    Want to expand your horizons the easy way? Learn how to navigate your town’s bus or train system—and study the public transportation of any new city you visit.

    Orienting yourself

    Whether you’re in a city or in the woods, study a map of the area and build up a mental picture of where things are located. You should be able to get back to where you started.

    Don’t panic

    This advice comes

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